1. Game Overview

HavFun Hunter is a mobile dungeon-hunting, mining-based RPG that combines simple, automated combat gameplay with a mining-style system where rewards accumulate over time.

  • Objective:
    Players defeat monsters appearing in dungeons to obtain coins and items, strengthen weapons, equipment, and skins to grow their Hunter, and achieve results through league-based competition.
  • Key Features:
    • Low-pressure gameplay with short manual battles every 30 minutes
    • Ad-based 12-hour automatic battle system
    • Instant rewards through the Instant Fight system
    • Increased combat efficiency and mining multipliers through equipment and skin upgrades
    • Social retention through friend invitations and carrier pigeon calls
    • Long-term competitive structure via the League system

2. Core Systems & How to Play

2.1 Combat System (Manual Fight)

  • How to Play
    • Tap the [Fight Button] at the bottom of the main screen to start a manual battle.
    • Combat proceeds automatically against a single monster.
  • UI Button Functions
    • Fight Button: Starts a manual battle
    • Timer Display: Shows the next available battle time (30-minute interval)
    • Monster Icon: Displays the monster grade and reward range
  • Details
    • Manual battles are available once every 30 minutes
    • Coin rewards vary depending on the monster grade

Monster Grades & Rewards

Grade Example Monster Coin Reward
Normal Basic Goblin 2
Semi Boss Goblin Wizard 45
Boss Goblin Chef 50
Boss Goblin Berserker 60
Boss Goblin Emperor 70

2.2 Auto Hunt

  • How to Play
    • Auto Hunt is activated after watching 10 advertisements.
    • Auto Hunt runs for 12 hours.
  • System Features
    • Battle interval: Every 30 minutes
    • Total battles: 24
    • Continues automatically even while offline
  • Reward Structure
    • Base reward × Equipment/Skin bonus × Ad multiplier
    • No ad: 1× reward
    • Ad watched for 12-hour Auto Hunt: 2× reward

2.3 Instant Fight

  • How to Play
    • Select the [Instant Fight Button] on the main screen.
    • One free use per day (resets at 00:00 UTC).
    • Up to 10 additional uses available via ads (12-hour interval).
  • Reward Probability Table
Reward Item Description Probability
Goblin Tooth / Broken Weapon Low-value junk item 20%
Young Goblin Low-value reward 20%
Carrier Pigeon Instant-use item 30%
Weapon Upgrade Scroll One weapon upgrade 5%
Monster Trophy High-value reward 5%
No Reward Nothing obtained 10%

2.4 Free Rewards (Daily Free Hunt)

  • How to Play
    • Select the [Daily Free Hunt Button] on the main screen.
    • Watch an ad to receive rewards.
    • Up to 10 times per day.
  • Reward Contents
    • Scroll
    • Coins
    • Item Boxes

3. Equipment & Skin System

3.1 Equipment Slots

  • Base Slots:
    • Maximum slots: 9 (expandable via ads or shop)
  • Equipable Parts:
    • Weapon / Shield / Ring / Necklace / Helmet / Armor / Pet / Bag
  • Example Equipment Effects:
    • Reduced combat cooldown
    • Increased chance of high-grade monster appearances
    • Increased coin acquisition

3.2 Enhancement System

  • Grade Structure:
    • Normal → Rare → SRare → SSRare → Unique → SUnique → SSUnique → Legendary → SLegendary → Ancient
  • Enhancement Rules:
    • Maximum level: 100
    • Grade increases every 10 levels
    • Enhancement success rate decreases at higher stages
  • Enhancement Effects:
    • Increased mining multiplier (up to ×2.0)

3.3 Skin System

  • Skin Categories:
    • Pet / Head / Clothes / Weapon, etc.
  • Features:
    • Visual customization with stat bonuses
    • Duplicate skins are converted into coins or enhancement materials

4. Social Systems

4.1 Referral System

  • How to Play
    • Go to the [Friends Menu] to enter or share a referral code.
    • New users can enter a code during their first login.
  • Reward Structure
    • Referral code registration: 5,000 coins for both players
    • Referrer mining bonus: +0.01 per referral (up to +1.0)

4.2 Carrier Pigeon System

  • How to Play
    • Use a carrier pigeon to call a friend.
    • If the friend starts a battle within 5 minutes, both receive rewards.
  • Details
    • Free uses: 3 times per day
    • Additional uses available via ads or shop purchases

5. Competitive System (League)

  • Operation
    • Weekly league operation
    • Automatic placement based on accumulated points
  • Point Allocation
    • N monster defeated: 5 points
    • R–LEGENDARY: 10–100 points
    • Weapon enhancement success: 20 points
    • Auto Hunt (per battle): 10 points
    • Ad viewing: 15 points
  • League Rewards
    • Bronze: 500 coins
    • Silver: 800 coins
    • Gold: 1,200 coins
    • Champions: 2,000 coins + Legendary Equipment Box

6. Economy Structure

  • Standard Currency
    • Coins (Used for equipment enhancement, item purchases, and skins)
  • Premium Currency
    • Scrolls (Used for enhancements, slot expansion, and item purchases)
  • Economic Stability
    • Time- and ad-based acquisition structure
    • Designed to prevent excessive inflation

7. Monetization Model

  • In-App Purchases (IAP)
    • Scroll packages
    • Skin boxes
    • Equipment packages
  • Ad Revenue
    • Instant Fight
    • Auto Hunt reward multipliers
    • Free rewards
    • Carrier pigeon usage
  • Hybrid Model
    • Free users progress via ads
    • Paying users accelerate progress
    • Pay-to-win mechanics intentionally excluded

8. Security & Compliance

  • Account authentication via Google / Apple OAuth 2.0
  • Token-based login and automatic refresh
  • Personal data permanently deleted after a 7–30 day grace period
  • Detection systems for multi-account usage, bots, and ad fraud

9. Roadmap

  • Q2 2026: Global launch
  • Q4 2026: Referral history and advanced data analytics
  • 2027:
    • New dungeons
    • New monsters
    • Additional equipment
  • Future Plans:
    • Seasonal leagues
    • Team-based content