1. Game Overview
HavFun Hunter is a mobile dungeon-hunting, mining-based RPG that combines
simple, automated combat gameplay with a mining-style system where rewards
accumulate over time.
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Objective:
Players defeat monsters appearing in dungeons to obtain coins and items,
strengthen weapons, equipment, and skins to grow their Hunter, and achieve
results through league-based competition.
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Key Features:
- Low-pressure gameplay with short manual battles every 30 minutes
- Ad-based 12-hour automatic battle system
- Instant rewards through the Instant Fight system
- Increased combat efficiency and mining multipliers through equipment and skin upgrades
- Social retention through friend invitations and carrier pigeon calls
- Long-term competitive structure via the League system
2. Core Systems & How to Play
2.1 Combat System (Manual Fight)
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How to Play
- Tap the [Fight Button] at the bottom of the main screen to start a manual battle.
- Combat proceeds automatically against a single monster.
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UI Button Functions
- Fight Button: Starts a manual battle
- Timer Display: Shows the next available battle time (30-minute interval)
- Monster Icon: Displays the monster grade and reward range
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Details
- Manual battles are available once every 30 minutes
- Coin rewards vary depending on the monster grade
Monster Grades & Rewards
| Grade |
Example Monster |
Coin Reward |
| Normal |
Basic Goblin |
2 |
| Semi Boss |
Goblin Wizard |
45 |
| Boss |
Goblin Chef |
50 |
| Boss |
Goblin Berserker |
60 |
| Boss |
Goblin Emperor |
70 |
2.2 Auto Hunt
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How to Play
- Auto Hunt is activated after watching 10 advertisements.
- Auto Hunt runs for 12 hours.
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System Features
- Battle interval: Every 30 minutes
- Total battles: 24
- Continues automatically even while offline
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Reward Structure
- Base reward × Equipment/Skin bonus × Ad multiplier
- No ad: 1× reward
- Ad watched for 12-hour Auto Hunt: 2× reward
2.3 Instant Fight
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How to Play
- Select the [Instant Fight Button] on the main screen.
- One free use per day (resets at 00:00 UTC).
- Up to 10 additional uses available via ads (12-hour interval).
- Reward Probability Table
| Reward Item |
Description |
Probability |
| Goblin Tooth / Broken Weapon |
Low-value junk item |
20% |
| Young Goblin |
Low-value reward |
20% |
| Carrier Pigeon |
Instant-use item |
30% |
| Weapon Upgrade Scroll |
One weapon upgrade |
5% |
| Monster Trophy |
High-value reward |
5% |
| No Reward |
Nothing obtained |
10% |
2.4 Free Rewards (Daily Free Hunt)
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How to Play
- Select the [Daily Free Hunt Button] on the main screen.
- Watch an ad to receive rewards.
- Up to 10 times per day.
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Reward Contents
3. Equipment & Skin System
3.1 Equipment Slots
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Base Slots:
- Maximum slots: 9 (expandable via ads or shop)
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Equipable Parts:
- Weapon / Shield / Ring / Necklace / Helmet / Armor / Pet / Bag
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Example Equipment Effects:
- Reduced combat cooldown
- Increased chance of high-grade monster appearances
- Increased coin acquisition
3.2 Enhancement System
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Grade Structure:
- Normal → Rare → SRare → SSRare → Unique → SUnique → SSUnique → Legendary → SLegendary → Ancient
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Enhancement Rules:
- Maximum level: 100
- Grade increases every 10 levels
- Enhancement success rate decreases at higher stages
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Enhancement Effects:
- Increased mining multiplier (up to ×2.0)
3.3 Skin System
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Skin Categories:
- Pet / Head / Clothes / Weapon, etc.
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Features:
- Visual customization with stat bonuses
- Duplicate skins are converted into coins or enhancement materials
4. Social Systems
4.1 Referral System
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How to Play
- Go to the [Friends Menu] to enter or share a referral code.
- New users can enter a code during their first login.
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Reward Structure
- Referral code registration: 5,000 coins for both players
- Referrer mining bonus: +0.01 per referral (up to +1.0)
4.2 Carrier Pigeon System
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How to Play
- Use a carrier pigeon to call a friend.
- If the friend starts a battle within 5 minutes, both receive rewards.
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Details
- Free uses: 3 times per day
- Additional uses available via ads or shop purchases
5. Competitive System (League)
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Operation
- Weekly league operation
- Automatic placement based on accumulated points
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Point Allocation
- N monster defeated: 5 points
- R–LEGENDARY: 10–100 points
- Weapon enhancement success: 20 points
- Auto Hunt (per battle): 10 points
- Ad viewing: 15 points
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League Rewards
- Bronze: 500 coins
- Silver: 800 coins
- Gold: 1,200 coins
- Champions: 2,000 coins + Legendary Equipment Box
6. Economy Structure
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Standard Currency
- Coins (Used for equipment enhancement, item purchases, and skins)
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Premium Currency
- Scrolls (Used for enhancements, slot expansion, and item purchases)
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Economic Stability
- Time- and ad-based acquisition structure
- Designed to prevent excessive inflation
7. Monetization Model
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In-App Purchases (IAP)
- Scroll packages
- Skin boxes
- Equipment packages
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Ad Revenue
- Instant Fight
- Auto Hunt reward multipliers
- Free rewards
- Carrier pigeon usage
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Hybrid Model
- Free users progress via ads
- Paying users accelerate progress
- Pay-to-win mechanics intentionally excluded
8. Security & Compliance
- Account authentication via Google / Apple OAuth 2.0
- Token-based login and automatic refresh
- Personal data permanently deleted after a 7–30 day grace period
- Detection systems for multi-account usage, bots, and ad fraud
9. Roadmap
- Q2 2026: Global launch
- Q4 2026: Referral history and advanced data analytics
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2027:
- New dungeons
- New monsters
- Additional equipment
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Future Plans:
- Seasonal leagues
- Team-based content